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Question 1 of 1
3 marks
A student wants to create a short animation of a ball bouncing across the screen. Explain how they could use keyframes and tweening to make this efficient.
Record a real ball on video.
Draw every single frame by hand.
Use a 3D model with full rigging.
Set keyframes at the start, each bounce's lowest point, and the end. The software tweens the in-between frames, so they only draw a few positions instead of every frame.
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